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Rules of Fricket, First Edition
Complied by Craig Giles, July 10, 2001.
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I. Introduction
Description - Fricket, also known as Cups, is a played by two teams
of one or two persons each. The object is to win. Each team takes
alternating turns at attempting to knock cups off the other team's
two bamboo stakes with a frisbee. If a cup strikes the ground, the
throwing team scores a point. If the cup is caught with one hand
before it hits the ground, the receiving team scores a point. If the
frisbee passes between the bamboo poles without touching either pole
the throwing team scores two points. The name has evolved from the
words "Frisbee" and "Cricket" although the game bears no similarity
to the latter game.
Spirit - There is no spirit in Fricket. Teams may resort to
taunting, name-calling and general critical comments in an effort to
demoralize their opponents. Heckling from the sidelines by onlookers
is both appreciated and encouraged. Songs shall not be sung at the
conclusion of a game except perhaps "na na na na, na na na na, hey
hey hey, goodbye."
Narcissism Clause - A game may be played under any variations of the
rules agreed upon by the two teams. Such things as length of game,
distance between poles, and style points can easily be altered to
suit the level of play or amount of beverages consumed.
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II. Set-Up
The Fricket playing field consists of two pairs of bamboo poles
driven vertically into the ground as set out in the accompanying
diagram.
Throw Line Throw Line
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^ O <-Bamboo pole O ^
A disc + | | | | A disc +
a fist | | | | a fist
v O O v
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<----------12metres------------->
Each bamboo pole is to be placed vertically in the ground in such a
manner as to prevent easy dislodging by contact from the frisbee.
Each bamboo pole must be at least "a disc and a fist" in distance
from its partner for its entire height.
An empty plastic cup is then placed upside down on the top of each
of the four bamboo poles.
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III. Equipment
Frisbee. (it does not have to be called a disc)
Four bamboo poles approximately 6 feet in length and 0.5" in
diameter each.
Four disposable beer cups of approximately 15 ounce size and made of
a flexible plastic material. Replacement cups as is necessary.
Beer or other suitable consumable.
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IV. Length of Game
Time:
A game lasts until it is completed or the competitors stop play due
to sideline heckling.
Time-outs are permitted for the purpose of refilling beverages.
Points:
Each cup that strikes the ground is worth one (1) point for the
throwing team.
Each catch is worth one (1) point for the receiving team.
A goal is worth two (2) points for the throwing team.
A game lasts to twelve (12) points with teams switching sides when
one team reaches six (6) points. There is no need to win by two (2)
points.
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V. Substitutions
No team may substitute another player without game forfeit unless
the other team agrees.
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VI. Method of Play
The initial throw is determined by any mutually agreed upon method
(ro-sham-bo, boat race, frisbee flipping, etc.)
Each team alternates throwing the frisbee at the opposing team's
bamboo poles in an attempt to dislodge one or both of the cups or to
score a goal by sending the frisbee between the two bamboo poles.
If each team consists of two players, then each player of each team
must alternate throwing the frisbee. No player can refuse to throw
the disc on his or her turn.
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VI. Positioning
It is not necessary for the thrower to establish a pivot foot before
throwing. Any type of throw is permitted as long as the thrower does
not cross the throw line before releasing the frisbee.
Receiving players are allowed to take any position in anticipation
of the throw as long as no receiver's hand is closer than one
frisbee diameter from each cup.
Receiving players may not touch the frisbee until after it has
crossed their throw line.
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VII. Scoring
Points are scored based upon the number of cups the throwing team
dislodges. If a cup strikes the ground the throwing team scores a
point. If the cup is caught with one hand before it hits the ground
the receiving team scores a point. If the Frisbee passes between the
bamboo poles without touching either pole, the throwing team scores
two points.
If a team manages to dislodge both cups (i.e., double cups), points
are scored based on whether each cup is caught or not.
If a receiving team, in the action of catching the Frisbee or a cup,
causes a cup to be dislodged and strike the ground, the newly
dislodged cup will be scored for the throwing team. However, if the
receiving team legally catches the newly dislodged cup, no points
for that cup will be scored by either team.
Bobbling to gain control of the cup is permitted, whether that
bobbling is accidental or intentional, as long as the cup is not
touched with two hands simultaneously or trapped against the body.
This includes bobbling between team members.
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VIII. Violations
Foot Fault:
The thrower must not step past the throw line until after the
frisbee is released.
In the event of a foot fault, the receiving team shall call "foot
fault" and no points shall be scored by the thrower. Points earned
by the receiving team for a catch are scored.
In the event of a contested foot fault, the frisbee returns to the
thrower to be re-thrown. No points are scored by either team for the
disputed throw.
The receiving team may take any position with regards to their throw
line as long as they do no touch the frisbee until it has crossed
their throw line.
Goaltending:
The receiving team shall not touch the frisbee until it has
completely crossed their throw line.
In the event of a goaltending call by the throwing team, the frisbee
shall be returned to the thrower to be re-thrown.
The receiving team shall not take a position such as to interfere
with the throw by the throwing team.
Two-hand Catch:
If a receiving player, in an attempt to catch a cup dislodged from a
bamboo pole by the frisbee, contacts the cup with both hands
simultaneously, the cup shall be scored as not caught.
The receiving player may touch the cup with both hands if not done
simultaneously.
If two receivers touch the cup simultaneously, the cup shall be
scored as not caught.
Trapping:
If a receiving player, in an attempt to catch a cup dislodged from a
bamboo pole by the frisbee, traps the cup with his or her hand
against any portion of his or her body or his or her partner's body,
the cup shall be scored as not caught.
If a cup lands upon any portion of a receiving player's body other
than an open palm, and remains stationary, the cup shall be counted
as not caught, as any attempt to pick up the cup will result in a
trap.
Grounding:
If the frisbee touches the ground prior to striking a bamboo pole or
passing between the bamboo poles, no points are awarded to the
throwing team.
If a cup is dislodged and legally caught by the receiving team, that
cup will be scored.
Disputes are to be resolved by mutual agreement. If no agreement can
be reached between the teams, the disagreement shall be referred to
onlookers for a decision. If a consensus cannot be reached by that
method, the frisbee shall be returned to the thrower for a re-throw.
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